... Then again, I managed to reach the true ending of Momodora: Reverie under the Moonlight in something like 4 hours of gameplay, so I guess it wasn't quite as much of a problem as it could have been.
My experience doesn't quite feel normal - to the extent where I hesitate to even call this a review - since I already knew much of what I was going to be facing from the beginning. It was challenging enough to be satisfying, but really wasn't all that difficult in the end even with me spending time trying to kill each of the bosses without taking a hit. I suppose I did have the difficulty turned down fairly low, and I am certainly looking forward to trying it again on a higher setting eventually. The story was a bit predictable but still compelling enough to get by.
Also: You're playing as a priestess who uses a leaf and a bow as weapons and eventually gains the ability to turn into a cat in order to get through smaller spaces. The anime nerd in me says that's worth a lot of points right there.
Overall, I enjoyed it, and I definitely think it's worth playing, but it's a bit short and (at least at normal difficulty) not quite as challenging as I might have hoped for.